A number of 3D Max exercises that take you through various exercises that will teach you the skills required to Master 3D Max.

  1. Animation Control  The following exercises are separate lessons that you can learn independently from each other. No section is dependent on another, so you can just look and learn from each section separately. Follow the exercises in one of two ways: Either download the base animation file now (see below), or create your own project files with only the objects and animations from the exercises. If you choose to create independent project files, you will have to create and animate the objects from scratch.
  2. Animate Faster New 3D Studio MAX users often believe that Video Post is something they should use only when they drop animations to video tape. With experience these users discover that Video Post lets you composite images and animations, join two animations to create a third, create transitions between animations, fade an animation to black or render multiple camera views to create a single animation. Video Post can render these improved animations to any of the supported file formats, not just to video tape. But, it may take months or years for an animator to learn that Video Post can reduce rendering time, scene setup/design time, alleviate problems caused by large files and make it possible for several animators to work on the same project simultaneously.
  3. Bevelled Text  In this short tutorial, you learn how to create bevelled metal letters in a matter of minutes. You can use these letters in logos or titles. Although there are other ways to create Bevelled letters, this technique creates them with the best results, and in the least amount of time.
  4. Lighting Fundamentals  If you are trying to render attractive, effective images and animations without knowing the fundamentals, you are working far too hard. Reading this lesson really pays off
  5. provides an overview of the new icons and options.
  6. Mastering 3D Graphics  A Great Tutorial
  7. Rendering Multi Camera Views  3D Studio MAX's Video Post interface lets you change views during the rendering process. This makes it possible to create multi-view animations during a single rendering pass. In this particular demonstration you learn how to add camera views to the queue, limit the number of frames for each view, create an output event, and execute the process. You review a number of view selection tools, and two ways to edit the range of rendered frames.
  8. Track View Primer  Do you think the Track View interface is a trackless waste? This quick primer reviews the basics of the new interface and
  9. The Background Ripple Learn how to create water scenes in 3D max

3D Max How To

  1. Adding Sound to Animation
  2. Creating and Animating Mixed Material
  3. Creating Walls from Floor Plans
  4. Creating Grid Objects and Displaying Grid Views
  5. Creating a Material that Shows Patches of Two Image Maps
  6. Creating 2D Text
  7. Compositing Still Images Using the Alpha Channel
  8. Extrude 2D shape into 3D Object
  9. Lofting a Shape Along a Circular Path
  10. Mapping Coordinates to an Object
  11. Rendering a Viewport with Smooth + Highlight
  12. Selecting Object Parts
  13. Rotating Objects




04/16/2005   copyright (C) John Rice EliteSolutions 2005  This course may not be reproduced, printed, or copied to any media with my permission. Ask nicely and I may grant certain rights  and or permission to use this course send your email to administrator@elitesolutions.info